I’m a complete novice in the realm of 3D modelling, and after looking at various programmes I decided to use Blender as it came highly recommended (being free and with a great community). I found the handbook ‘Beginning Blender’ really useful, especially when alternated with various tutorials for beginners from Youtube. My favourites – for their clear instructions and nice slow pace – are by tutor4u . Using Blender for VR doesn’t require any special VR-centric processes, but It’s been really cool to be able to produce replicas of the models in the tutorials and I’ll be importing them into my world-space in a subsequent post. It’s been great fun following the tutorials and to add my own variations as I start to get the hang of it. For example, I used tutor4u’s ‘exploding planet’ video and produced two different models. These are the two pictures
The second model was done the same as the first, but with right clicks to select individual planet pieces,which were then dragged into position, and an increase in the level of light diffusion to create a more realistic explosive effect.
A good tip from the ‘Beginning Blender’ handbook is to split the screen into at least four different views, for example: top, front, right and camera views, and maximize the screen you’re working on using the shift key and spacebar. (press shift and spacebar again to return to its previous size.) The numpad 7, 1 and 3 shortcut keys (hotkeys) for the view menu are in an ‘L’ shape which corresponds to a classic four-planar view onscreen, so it’s a good idea to arrange your four screens to match, ie: top view on top left, front view bottom left, right view on bottom right, and camera view on top right.
If you want to use Blender tutorials it’s a good idea to have two monitors if possible, as this saves having to switch between tabs. I’m using 2 of Samsung’s SD850 monitors, which I find to be very crisp and clear while providing excellent responsiveness. Headphones for video tutorials will help to keep you focused, plus is less annoying for people nearby as you keep zapping back and forward in the video.
It’s been great fun trying out my own ideas using techniques I’ve learnt, though they didn’t always render anything like I planned – but hey – I’m a beginner, and it’s all part of the learning curve- or learning Nurbs curve. I’ve found that goofing around with new modifiers in Blender when I’m getting overloaded with information is a good way of experimenting, and it makes me want to learn how to do it right. it’s important to enjoy what we’re learning, to keep our interest going, so have fun.
My goal is to be able to create models for VR games and I’ll be sharing more of my work as I get better at it.