Despite sounding like one of Harry Potter’s more potent (but, alas, fictional) spells, the new virtual reality head-kit from makers Oculus has caused a real upheaval in the gaming, education and even medical industries. Software and lifestyle developers alike are clamouring to get their hands on the hottest piece of high-home-tech since the microwave. Analysts were predicting a groundswell of enthusiasm for VR applications even before the social network Behemoth Facebook purchase Oculus for £2 Billion in mid-March. Since then, things have gotten a little bit crazy and this writer, for one, is well on board the coo-coo train.
In fact, all here at VR-Gaming are very excited indeed about the arrival of the new Oculus Rift DK2 (second-generation development kits) in July. It should be known that there is still no expectation of a consumer release until sometime in the second quarter of next year, with Sony’s Morpheus headset also due for official launch around that time. We’re not counting our chickens, but the Morpheus does look pretty well polished and they still have plenty of time to iron out the kinks (hint: try and find a refresh rate on that bad boy, go on, I’ll wait). We’re expecting the consumer Rift to appear around the same time, but as yet there is no official word.
Dr Doom himself (John Carmack, now CTO of Oculus) is non-committal and his stock response is ‘when it’s done‘. Fair enough, but Sony’s Skate are on! Mr Carmack might find the parental pressure of Facebook leads to more concrete milestones, but we’ll see. According to the managing director of Oculus, the social network has a hands-off policy unless they fumble the ball (no pressure, eh guys?).
Our binocular babies are due for arrival in July so we’ll keep you abreast of the delivery/unboxing* and um.. USB umbilical plugging just as soon as we can!
* See what I did there? 😀